In a 6 x 6 or 7 x 7 Calcudoku, the cages with sums and products of four cells have too many possible fillings to reason about one by one. These Calcudoku techniques look at a whole row or column at once. We show them on a hard LogikLand grid (6 x 6, all four operations) and every step below was checked against its solution. Beginners should first read how to solve Calcudoku.
Line totals
Every row and every column holds each digit once, so its sum and its product are fixed.
| Grid | Sum of a line | Product of a line |
|---|---|---|
| 4 x 4 | 10 | 24 |
| 5 x 5 | 15 | 120 |
| 6 x 6 | 21 | 720 |
| 7 x 7 | 28 | 5040 |
The product trick for rows and columns
Look for cages that fill two whole rows (or columns) except for one cell. If all those cages are products, multiply their clues and compare with the product of the two lines. The missing cell is the quotient. The same works with sums: if the cages of a row are all additions and leave one cell free, that cell is the line total minus the sum of the clues.
In the grid above
Rows 5 and 6 are covered by three cages, apart from the cell (5,6): the cage 120× (row 5, cells 1 to 4), the cage 90× (row 6, cells 1 to 4) and the cage 16× (cells (5,5), (6,5) and (6,6)). Together the two rows hold every digit twice, so their product is 720 × 720 = 518,400. The three cages multiply to 120 × 90 × 16 = 172,800. So the cell that is missing is 518,400 ÷ 172,800 = 3.
This cell is the whole key of the bottom right. The cage 3− covers (4,6) and (5,6). The two cells differ by 3, so the one above the 3 is either 6 or 0. A 0 does not exist, so (4,6) = 6.
Finding a block
Scan the grid row by row, and for each row (and each pair of neighbouring rows) list the cages that are entirely inside it. Ask three questions. Do these cages cover every cell except one? Are they all additions, or all products? Is the total easy to compute? For example, in a 6 x 6 grid, if the additions of one row add up to 18 and leave one cell, that cell is 21 − 18 = 3. A cage that sticks out of the rows by one cell works the same way in the other direction: the cell outside is the sum of the clues minus the total of the rows. A mix of additions and products in the same block does not work, so leave those out.
Digits locked to a line
A cage lying in a single row or column tells you which digits that line has already used. The cage 20× covers (1,6), (2,6) and (3,6), all in column 6. The only three different digits from 1 to 6 with product 20 are 1, 4 and 5. So column 6 uses 1, 4 and 5 in its top three cells, and the three cells (4,6), (5,6) and (6,6) hold 2, 3 and 6.
Now read the cage 3−, over (4,6) and (5,6): the pairs from {2, 3, 6} with a difference of 3 are only 3 and 6. So the last cell of the column, (6,6), is 2. You found it without the product trick, and the product trick then tells you which of the two is on top.
The cage 16× has cells (5,5), (6,5) and (6,6). Since (6,6) = 2, the other two multiply to 8 and are side by side in column 5, so they are 2 and 4. Row 6 already has a 2, so (6,5) = 4 and (5,5) = 2.
Prime factors: 5 and 7
A digit that is prime can only come from itself. In 6 x 6 and 7 x 7 grids the digit 5 is only a factor of 5. A product cage whose clue is a multiple of 5 contains a 5, and in a 7 x 7 grid a clue that is a multiple of 7 contains a 7. In our grid, 120× in row 5 and 90× in row 6 both contain a 5. Because each row has only one 5, the 5 of row 5 is in the 120× cage, and no other cell of that row, such as (5,5) or (5,6), is a 5.
Subtraction and division pairs
| Clue | Pairs |
|---|---|
| 1− | 1 2, 2 3, 3 4, 4 5, 5 6 |
| 2− | 1 3, 2 4, 3 5, 4 6 |
| 3− | 1 4, 2 5, 3 6 |
| 4− | 1 5, 2 6 |
| 5− | 1 6 |
| 2÷ | 1 2, 2 4, 3 6 |
| 3÷ | 1 3, 2 6 |
| 4÷, 5÷, 6÷ | 1 4, 1 5, 1 6 |
Combine this table with a locked digit set, as in the 3− example, and many two-cell cages solve at once.
What the hard levels need
The LogikLand generator keeps a Calcudoku grid only if its solver can finish it by deduction. For each cage the solver tries every way to fill it with the digits that are still possible, and it also applies the row and column rules. The product trick is not part of that solver, so no grid needs it, but it is a quick way to a cell when you find the shape. The hard level is a 6 x 6 grid with cages up to 4 cells and the four operations. The expert level is 7 x 7, with at most one single-cell cage.
Practising
Our suggestion, not a rule: when a hard grid blocks you, add up the rows and columns of cages first, then look for locked digits. To make 6 x 6 and 7 x 7 grids for a book, create a free account and use the Calcudoku assistant (1 or 2 grids per page). For gentler practice, see printable easy Calcudoku puzzles.
Related articles
- Advanced Kakuro Techniques for Harder Grids
Four techniques for hard Kakuro grids, each shown on a real 10 x 10 grid.
- Advanced Word Scramble Techniques for Harder Grids
Three techniques for expert word scrambles with counts from the site's word list, and six long words solved step by step.
- Advanced Hitori Techniques for Harder Grids
Advanced Hitori techniques shown on a real hard grid, including the one square only the connection rule can settle.
- Printable Easy Nonogram Puzzles (Free PDF)
Six printable 10 x 10 nonograms with a free PDF, difficulty counts for each grid and a worked first moves example.
- How to Solve Futoshiki: Beginner Strategies Step by Step
A three-part method for solving Futoshiki without guessing, shown on a real easy grid.
- Printable Easy Kids Crossword Puzzles (Free PDF)
A free PDF of six easy kids crosswords with answers, one grid solved step by step, and advice on themes and printing.
Sources
Want to publish your own puzzle book?
LogikLand generates Sudoku, crossword, word search and maze books for Amazon KDP, in 8.5 x 11 or 6 x 9 inches, exported as a PDF or an editable PPTX file. Commercial rights come with the PRO and EXPERT plans.
Related: All blog articles | Try the tool | More Logic puzzles articles