The advanced Futoshiki techniques are three ways of using signs more strongly than one pair at a time. They matter on the hard (7 x 7) and expert (8 x 8) grids of LogikLand, where there are few given numbers and many signs. We follow one real hard grid from its first scan to the end, so every step can be checked. If you are new to the puzzle, begin with how to solve Futoshiki.
What changes on 7 x 7 and 8 x 8
In the grids we generated, hard puzzles had 0 to 5 given numbers and 18 to 30 signs, and expert puzzles had 0 to 7 given numbers and 24 to 43 signs (14 grids of each level traced, plus 60 grids measured for the counts). The signs form long chains: the longest chain was 3 to 6 squares on hard and 4 to 7 on expert. And the most frequent way a square gets its number is a number that has only one place left in a row or column: that was the commonest reason in 11 of 14 hard grids and in 11 of 14 expert grids. These three facts explain the techniques below.
| Level | Grid | Given numbers | Signs | Longest chain seen |
|---|---|---|---|---|
| Hard | 7 x 7 | 0 to 5 | 18 to 30 | 6 squares |
| Expert | 8 x 8 | 0 to 7 | 24 to 43 | 7 squares |
The grid we use
This hard grid has one given number (a 6 in the top row) and 25 signs. Rows are counted from the top and columns from the left, starting at 1. The solution is on the right.
Technique 1: chain windows
If k squares form a chain a1 < a2 < ... < ak in an n x n grid, then the i-th square must be at least i and at most n - k + i. We call that range its window. A window is n - k + 1 numbers wide, so the longer the chain, the tighter the window.
This grid has a chain of six squares in a 7 x 7 grid, running around a block of three rows and two columns. In order from the smallest square: row 3 column 6, row 4 column 6, row 4 column 7, row 3 column 7, row 2 column 7 and row 2 column 6. Here n - k + 1 = 2, so each window has two numbers.
| Square in the chain | Position | Window | Solution |
|---|---|---|---|
| 1st (smallest) | Row 3, column 6 | 1 or 2 | 1 |
| 2nd | Row 4, column 6 | 2 or 3 | 2 |
| 3rd | Row 4, column 7 | 3 or 4 | 3 |
| 4th | Row 3, column 7 | 4 or 5 | 4 |
| 5th | Row 2, column 7 | 5 or 6 | 5 |
| 6th (biggest) | Row 2, column 6 | 6 or 7 | 6 |
Write each window in the corner of its square, for example "1-2". With no given number, you have already limited six squares.
Technique 2: hunting the biggest number
A square that is smaller than one of its neighbours can never hold the biggest number, 7. Look down a column or along a row and cross off every square that is smaller than a neighbour. If one square is left, the 7 goes there.
In column 2 of this grid, rows 1, 3, 4, 5, 6 and 7 are each smaller than a neighbour: row 1 is smaller than row 2, row 3 is smaller than row 2, row 4 is smaller than row 3, and so on. Only the square at row 2 is never the smaller one. So the 7 of column 2 sits at row 2, column 2. The same idea works for 1: a square that is bigger than a neighbour can never be 1.
Technique 3: one anchor, a whole chain
The windows are not enough by themselves, because each square still has two possibilities. A single sure number settles the whole chain, as a row of dominoes:
- Row 2 already holds the 7 (technique 2). So the square at row 2, column 6 cannot be 7: its window leaves 6.
- The square at row 2, column 7 is smaller than it, and its window is 5 or 6: it is 5.
- The next square (row 3, column 7) is smaller than 5, window 4 or 5: it is 4.
- Row 4, column 7 is smaller than 4, window 3 or 4: it is 3.
- Row 4, column 6 is smaller than 3, window 2 or 3: it is 2.
- Row 3, column 6 is smaller than 2, window 1 or 2: it is 1.
Six numbers are placed from one anchor. You can check them against the solution: the chain reads 1, 2, 3, 4, 5, 6.
Tip
When you find a long chain, look at both ends first. An end that touches a line holding the 7, or the 1, often anchors the whole chain.
Keeping notes on a big grid
On a 7 x 7 or 8 x 8 grid, writing every candidate is slow. Our suggestion, not a rule of the puzzle: write only windows and the numbers you are sure of. Mark a "7" or a "1" hunt in the margin of each row and column: "7?" next to a column means you have not yet looked for where its biggest number goes. The generator's solver uses nothing else than the line logic, the signs and these chains, so you never need a trick beyond them. If you know others, such as pairs of squares with the same two candidates, you may use them, but a LogikLand grid never requires them.
Practice
Train the windows on small grids with the printable easy Futoshiki puzzles, then move up. The hard and expert grids are made by the Futoshiki assistant once you create a free account to make a full book. For the rules in one page, see Futoshiki rules.
Related articles
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- Advanced Word Scramble Techniques for Harder Grids
Three techniques for expert word scrambles with counts from the site's word list, and six long words solved step by step.
- Advanced Hitori Techniques for Harder Grids
Advanced Hitori techniques shown on a real hard grid, including the one square only the connection rule can settle.
- Printable Easy Nonogram Puzzles (Free PDF)
Six printable 10 x 10 nonograms with a free PDF, difficulty counts for each grid and a worked first moves example.
- How to Solve Futoshiki: Beginner Strategies Step by Step
A three-part method for solving Futoshiki without guessing, shown on a real easy grid.
- Printable Easy Kids Crossword Puzzles (Free PDF)
A free PDF of six easy kids crosswords with answers, one grid solved step by step, and advice on themes and printing.
Sources
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